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YazarMesaj
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Mesaj Sayısı : 32
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Kayıt tarihi : 18/11/10
Yaş : 29
Nerden : Antalya

Forum RPG
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Level Kodu #FF00150/5000Level Kodu #FFFFFF  (0/5000)
Karakter Adı: Warrior

Level Kodu Empty
MesajKonu: Level Kodu   Level Kodu I_icon_minitimeC.tesi Kas. 20, 2010 6:16 pm

Anlatım bana aittir ama kodlar alıntıdır.
Server dosyasından Script'a giriyoruz.Events dosyasına giriyoruz.JoinGame.ess'i not defteriyle açıyoruz.End If'den sonra şu kodu ekliyoruz.
Kod:
If GetVar("accounts" & GetPlayerLogin(Index) & ".ini", "CHAR" & GetPlayerCharNum(Index), "RealName") = "" Then
Call PutVar("accounts" & GetPlayerLogin(Index) & ".ini", "CHAR" & GetPlayerCharNum(Index), "RealName", GetPlayerName(Index))
End If
Call SetPlayerName(Index, GetVar("accounts" & GetPlayerLogin(Index) & ".ini", "CHAR" & GetPlayerCharNum(Index), "RealName") & " [" & GetPlayerLevel(Index) & "]")
Eğer herhangi bir başka kod kullanmıyorsak şu şekilde olacaktır.
Kod:
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
' Module: JoinGame.ess                  '
' Author: Stephan J.R. van Schaik <stephan_van_schaik@msn.com>   '
' Date: August 30th, 2009.               '
' Version: 1.0.0                  '
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
' Function: JoinGame                  '
' Brief: executes when a player joins the game.         '
' Parameters:                     '
'   Index: the index number of the player who joined.   '
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
Sub JoinGame(Index)
Call GlobalMsg(GetPlayerAccessTitle(Index) & " " & GetPlayerName(Index) & " has joined " & GameName & "!", GREY)
   Call PlayerMsg(Index, "Welcome to " & GameName & "!", WHITE)

   If LenB(MOTD) > 0 Then
      Call PlayerMsg(Index, "MOTD: " & MOTD, BRIGHTCYAN)
   End If

   If GetVar("accounts" & GetPlayerLogin(Index) & ".ini", "CHAR" & GetPlayerCharNum(Index), "RealName") = "" Then

   Call PutVar("accounts" & GetPlayerLogin(Index) & ".ini", "CHAR" & GetPlayerCharNum(Index), "RealName", GetPlayerName(Index))

   End If

   Call SetPlayerName(Index, GetVar("accounts" & GetPlayerLogin(Index) & ".ini", "CHAR" & GetPlayerCharNum(Index), "RealName") & " [" & GetPlayerLevel(Index) & "]")

   Call SendWhosOnline(Index)

End Sub

Aynı dosyanın içinde PlayerLevelUp bulunmaktadır.Not defteriyle açıyoruz.En altın bir üstüne şunu ekliyoruz.
Kod:
Call SetPlayerName(Index, GetVar("accounts" & GetPlayerLogin(Index) & ".ini", "CHAR" & GetPlayerCharNum(Index), "RealName") & " [" & GetPlayerLevel(Index) & "]")

Eğer başka bir kod kullanmıyorsanız şu şekilde olacaktır.
Kod:
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
' Module: PlayerLevelUp.ess               '
' Author: Stephan J.R. van Schaik <stephan_van_schaik@msn.com>   '
' Date: August 30th, 2009.               '
' Version: 1.0.0                  '
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
' Function: PlayerLevelUp               '
' Brief: executes when a player levels up.         '
' Parameters:                     '
'   Index: the index number of the player.         '
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
Sub PlayerLevelUp(Index)
   Dim PlayerExp

   If GetPlayerExp(Index) < GetPlayerNextLevel(Index) Then
      Exit Sub
   End If

   Do While GetPlayerExp(Index) >= GetPlayerNextLevel(Index)
      PlayerExp = GetPlayerNextLevel(Index)

      Call SetPlayerLevel(Index, GetPlayerLevel(Index) + 1)
      Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) + 1)
      Call SetPlayerExp(Index, GetPlayerExp(Index) - PlayerExp)
      Call SetPlayerHP(Index, GetPlayerMaxHP(Index))
      Call SetPlayerMP(Index, GetPlayerMaxMP(Index))
      Call SetPlayerSP(Index, GetPlayerMaxSP(Index))
      Call SendPlayerData(Index)
      Call SendStats(Index)
      Call SendHP(Index)
      Call SendMP(Index)
      Call SendSP(Index)
      Call SendPTS(Index)
   Loop

   Call BattleMsg(Index, "You have " & GetPlayerPOINTS(Index) & " stat points.", BRIGHTBLUE, LEFT)

   Call SetPlayerName(Index, GetVar("accounts" & GetPlayerLogin(Index) & ".ini", "CHAR" & GetPlayerCharNum(Index), "RealName") & " [" & GetPlayerLevel(Index) & "]")
End Sub


Bir dosya geri gidiyoruz ve main.txt'yi(main.ess değil) not defteriyle açıyoruz.Alta şunu ekliyoruz.
Kod:
Sub SetPlayerRealName(Index, name)
Call PutVar("accounts" & GetPlayerLogin(Index) & ".ini", "CHAR" & GetPlayerCharNum(Index), "RealName", name)
End Sub

Herhangi bir değişiklik yapmamışsak şu şekil olacaktır.
Kod:
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
' Module: Main.txt                  '
' Author: Stephan J.R. van Schaik <stephan_van_schaik@msn.com>   '
' Date: August 30th, 2009.               '
' Version: 1.0.0                  '
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

' Constants & Globals
' Color Constants
Public Const BLACK = 0
Public Const BLUE = 1
Public Const GREEN = 2
Public Const CYAN = 3
Public Const RED = 4
Public Const MAGENTA = 5
Public Const BROWN = 6
Public Const GREY = 7
Public Const DARKGREY = 8
Public Const BRIGHTBLUE = 9
Public Const BRIGHTGREEN = 10
Public Const BRIGHTCYAN = 11
Public Const BRIGHTRED = 12
Public Const PINK = 13
Public Const YELLOW = 14
Public Const WHITE = 15

' Admin Constants
Public Const ADMIN_PLAYER = 0
Public Const ADMIN_MONITOR = 1
Public Const ADMIN_MAPPER = 2
Public Const ADMIN_DEVELOPER = 3
Public Const ADMIN_CREATOR = 4
Public Const ADMIN_OWNER = 5

' Alignment constants
Public Const LEFT = 0
Public Const RIGHT = 1
Public Const CENTER = 2

' Stat constants
Public Const STAT_STRENGHT = 0
Public Const STAT_DEFENCE = 1
Public Const STAT_MAGIC = 2
Public Const STAT_SPEED = 3

' Key constants
Public Const KEY_PAGEUP = 1
Public Const KEY_PAGEDOWN = 4
Public Const KEY_DELETE = 2
Public Const KEY_END = 3

' Element type constants
Public Const ELEMENT_PICTURE = 1
Public Const ELEMENT_FIELD = 2
Public Const ELEMENT_LABEL = 3

' Tile type constants
Public Const TILE_TYPE_WALKABLE = 0
Public Const TILE_TYPE_BLOCKED = 1
Public Const TILE_TYPE_WARP = 2
Public Const TILE_TYPE_ITEM = 3
Public Const TILE_TYPE_NPCAVOID = 4
Public Const TILE_TYPE_KEY = 5
Public Const TILE_TYPE_KEYOPEN = 6
Public Const TILE_TYPE_HEAL = 7
Public Const TILE_TYPE_KILL = 8
Public Const TILE_TYPE_SHOP = 9
Public Const TILE_TYPE_CBLOCK = 10
Public Const TILE_TYPE_ARENA = 11
Public Const TILE_TYPE_SOUND = 12
Public Const TILE_TYPE_SPRITE_CHANGE = 13
Public Const TILE_TYPE_SIGN = 14
Public Const TILE_TYPE_DOOR = 15
Public Const TILE_TYPE_NOTICE = 16
Public Const TILE_TYPE_CHEST = 17
Public Const TILE_TYPE_CLASS_CHANGE = 18
Public Const TILE_TYPE_SCRIPTED = 19
'Public Const TILE_TYPE_NPC_SPAWN = 20
Public Const TILE_TYPE_HOUSE = 21
'Public Const TILE_TYPE_CANON = 22
Public Const TILE_TYPE_BANK = 23
'Public Const TILE_TYPE_SKILL = 24
Public Const TILE_TYPE_GUILDBLOCK = 25
Public Const TILE_TYPE_HOOKSHOT = 26
Public Const TILE_TYPE_WALKTHRU = 27
Public Const TILE_TYPE_ROOF = 28
Public Const TILE_TYPE_ROOFBLOCK = 29
Public Const TILE_TYPE_ONCLICK = 30
Public Const TILE_TYPE_LOWER_STAT = 31

' MAX constants.
Public Const MAX_INVSLOTS = 24

' Data.ini (config) settings.
Public GameName
Public WebSite
Public Port
Public HPRegen
Public HPTimer
Public MPRegen
Public MPTimer
Public SPRegen
Public SPTimer
Public NPCRegen
Public Scrolling
Public ScrollX
Public ScrollY
Public Scripting
Public ScriptErrors
Public PaperDoll
Public SaveTime
Public SpriteSize
Public Custom
Public PKMinLvl
Public Level
Public Email
Public VerifyAcc
Public Classes
Public Stat1
Public Stat2
Public Stat3
Public Stat4
Public SPAttack
Public SPRunning

' Data.ini (max) settings.
Public MAX_PLAYERS
Public MAX_ITEMS
Public MAX_NPCS
Public MAX_SHOPS
Public MAX_SPELLS
Public MAX_MAPS
Public MAX_MAP_ITEMS
Public MAX_GUILDS
Public MAX_GUILD_MEMBERS
Public MAX_EMOTICONS
Public MAX_ELEMENTS
Public MAX_LEVEL
Public MAX_PARTY_MEMBERS
Public MAX_SCRIPTSPELLS
Public MAX_MAP_X
Public MAX_MAP_Y
Public MAX_STAT

' MOTD
Public MOTD

' Events
' Initialisation & Reloading
#include <Events\OnServerLoad.ess>
#include <Events\OnScriptReload.ess>
#include <Events\ChangeMOTD.ess>

' Interactivity
#include <Events\Commands.ess>
#include <Events\HotScript.ess>
#include <Events\MenuScripts.ess>
#include <Events\OnClick.ess>
#include <Events\PlayerPrompt.ess>
#include <Events\QueryBox.ess>

' Joining & Leaving
#include <Events\OnNewChar.ess>
#include <Events\JoinGame.ess>
#include <Events\LeftGame.ess>

' Death
#include <Events\OnArenaDeath.ess>
#include <Events\OnPVPDeath.ess>
#include <Events\OnNPCDeath.ess>
#include <Events\OnDeath.ess>
#include <Events\DropItems.ess>

' Attacks
#include <Events\OnAttack.ess>
#include <Events\OnArrowHit.ess>
#include <Events\PlayerHit.ess>

' Scripted
#include <Events\ScriptedItem.ess>
#include <Events\ScriptedSpell.ess>
#include <Events\ScriptedTile.ess>
#include <Events\ScriptedNPC.ess>

' Leveling
#include <Events\PlayerLevelUp.ess>
#include <Events\UsingStatPoints.ess>

' Misc
#include <Events\TimedEvent.ess>
#include <Events\OnItemDrop.ess>
#include <Events\OnMapLoad.ess>

' Modules
#include <Modules\AccountVar.ess>
#include <Modules\Attributes.ess>
#include <Modules\Bank.ess>
#include <Modules\BCInventory.ess>
#include <Modules\Inventory.ess>
#include <Modules\Profile.ess>

' Functions
' General
#include <Functions\GetPlayerAccessTitle.ess>
#include <Functions\LoadSettings.ess>

' For testing the script.
#include <Functions\TestScripts.ess>

Sub SetPlayerRealName(Index, name)
Call PutVar("accounts" & GetPlayerLogin(Index) & ".ini", "CHAR" & GetPlayerCharNum(Index), "RealName", name)

End Sub

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